The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm's countless members, but often cause disruption and occasionally disaster. Members of the Golgari Swarm live in the shadow of Jarad and the leaders of the individual factions. Jarad is an undead representative of the Devkarin, so the elves claim a privileged position within the guild for the moment. ![]() The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all, the guild goes on. Assassination is seen as a perfectly valid means of effecting political change, which is how Jarad's sister, Savra, took control of the guild before him. Being alive isn't a prerequisite for leadership, as demonstrated by the rule of the current guildmaster, the elf lich Jarad Vod Savo. The leadership of the Golgari has undergone several major changes, but the nature of the swarm makes it easily adaptable to the churn of continuous cycles. But Svogthir's interest in necromancy, and his eventual transformation into a lich, shaped the course of the guild's activities and gave birth to its philosophy of embracing death as part of nature's cycle The original mandate of the Golgari Swarm under the leadership of Svogthir, its Devkarin founder, was to maintain Ravnica's agriculture and manage its waste. Time inevitably passes, bringing both destruction and new creation to all things. They know everything crumbles and rots in the end, and then new life springs from that rot. They believe the idea of life and death as opposing forces to be nothing more than naive sentimentality. The teeming masses that compose the Golgari Swarm see themselves as pragmatic above all else, uncowed by the simple fact that death is part of the cycle of life. Doug Beyer, Return to Ravnica: The Secretist ![]() Whether it was the Golgari themselves who had made the chittering sound or their bugs, Ral could not be sure. ![]() Their chitinous armor swarmed with tiny, riotous insects that moved in and out of the sheen of moss growing on their shoulders-a bed for sprouting fungi. Bits of bone and detritus woven into their matted hair clicked lightly. Have you never heard of Dungeons and Dragons before? Have you always been afraid to try the game because you had heard that every game was actually a dark ritual in which the players summoned a demon into existence? Do you like Dungeons and Dragons but think that Magic: The Gathering is gross? Let us know, by leaving us a paragraph or three in the comments section.A small crowd of pale elves and humans stepped into the light. Plane Shift: Zendikar is based off 5 th edition Dungeons and Dragons and includes rules, statistics, and suggestions to make this crossover not only exciting but easy and fun. Plane Shift: Zendikar is designed as a stand-alone book and so while the Zendikar art book is recommended it is by no means necessary to get a campaign up and running. The book is called Plane Shift: Zendikar and is intended to work alongside the artbook, The Art of Magic: The Gathering-Zendikar, to give the intrepid DM who has a passion for Magic: The Gathering all of the tools they need to create an entire campaign based in the plane of Zendikar. The handbook comes in the form of a PDF file, freely available here, on the Magic: The Gathering website. After many previously unsuccessful attempts something that has surprisingly failed to happen until now has finally been able to occur a handbook for running a Dungeons and Dragons game inside a Magic: The Gathering world has finally been created.
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